Facilities
Habitation Complex
Provides housing. Citizens who are employed, generated tax income. Unemployed citizens however cost social benefits.
Factory
Produces essential building materials.
Refinery
Produces fuel for buildings, space ships and other vehicles.
Farm
Produces various food products for the population.
Storage
Provides additional storage for resources.
Power Plant
Produces the necessary energy to run your production facilities and factories.
Trade Center
Allows the trading of resources.
Foreign Storage
Provides separate contract depots at this location for goods held by external contracting parties. Construction and administration remain the responsibility of the location holder.
School
Allowes educations. F.e. from a normal Citizen to a Specialist. Upgrading this building grants more space in the classroom.
Research Facility
Allowes the research and further development of technologies.
Barracks
Accommodation for soldiers.
Slave Quarters
Quarters for the slaves.
Shipyard
Constructs and maintains spacecraft.
Sensor array
Unlocks stationary radar coverage for this location. Upgrades and research improve maximum performance; assigned energy determines the sensor performance actually available.
Recycling Facility
Dismantles eligible units and recovers resources.
test_building
No description available in databanks.